HeroQuest Power Tactics
Strategic tips and tricks for maximizing spells, defeating bosses, and mastering HeroQuest gameplay.
Do not let Dread Sorcerer breath
When you encounter a Dread Sorcerer in various quest, you are in a very dangerous situation. Usually dread spells are really powerful, especially “Dominate”, which allows Zargon to take control of a hero.
The advantage of heroes is that they play first. And usually Dread Sorcerers do not have many body points. So use the “Tempest” spell or equivalent, to make Dread Sorcerer to lose at least one of his turns. The good thing with “Tempest’ is that the target always misses turn.
So 3 heroes hit and focus on Dread Sorcerer and if they don’t bring him down, the “Tempest” will give them another round of attacks, to bring him down.
Zargon counter-tactics: Have minion warriors block the pass to Dread Sorcerer, so heroes cannot immediately attack the Dread Sorcerer, so giving him space to do his spells.
Effective Sleep
“Sleep” spell can kill effectively large/powerfull bosses with few Mind Points. Like the Ogres and bosses from the “Against the Ogre Horde” expansion.
When a creature has few mind points, its chances of breaking the sleep spell are fewer. This means that the spell most likely will give you enough rounds to kill it.
Don’t spend this spell against a creature with high number of Mind Points, unless there’s nothing else better to do. Usually it will break it immediately or soon.
Remember that a sleeping creature is helpless, it cannot defend, so it will absorb all damager rolls you roll.
Potion of Magic is a bargain
Some expansions allow buying “Healing Potions” and “Potion of Magic”.
If you have the Wizard, and the spell categories that allow you to cast heals (“Heal Body”, “Water of Healing”) then you can heal twice in your quest.
If you choose to add more heals, don’t buy “Potion of Healing” (that would allow 1 extra heal). For the same price you can buy “Potion of Magic”, that will allow 2 extra heals (by restoring the two heal spells you should already spend).
Bonus: you get to restore another spell, like the powerful “Genie” or “Tempest”.
Spy the rooms
Do not use “Genie” Spell to inspect a room. Use “Pass Through Rock”
Wizard can cast “Pass Through Rock” on him or a fellow hero. The “ethereal’ hero, in his next move, can pass through rock and inspect one or more rooms. He/she has just to enter a room on a single square. Zargon will have to reveal what the hero sees in the room. The hero can then immediately exit the room. If the movement allows the hero can enter more rooms.
Thus you can be prepared ahead of what lies in rooms, and act accordingly.
Zargon counter-tactic: Officially the doors to these rooms should not open, as monsters cannot open doors. But Zargon may choose that since monsters are aware of the hero(es), they can open the doors and get out of their rooms.